Friday, November 23, 2007
OOC: Well, in both my groups, Adepts get the short end of the stick. I hear many complaints over the fact that they have little choice over how to initiate. Why should Magicians get to go on Metaplanar Quests, gaining new Metamagic, Spirit Formulae, and having grand adventures, when the Adepts that cannot astrally project can't? Adepts can go on long, grand adventures too, right? There should be something similar at least, hence this new way to initiate, for Adepts only:
Example: 1.) Trial of Fire
Note:If an Adept follows the Speaker's Way,(pg.45,Street Magic) they may re-roll for a new Quest for no Karma cost.
Test:
Adept must spend ( 5x Initiation Grade being attempted) days in a volcanic environment without outside aid or gear.(Note: May bring survival knife; Cyberware/Bioware not counted as gear)
Ordeal:
Adept must be blindfolded or otherwise unable to see suring this Ordeal. Adept must dodge a series* of Fireballs/Jets of Flames targeting them. Assume flame to be force (Adept's Magic+ Initiation Grade being attempted) strong. Due to the slow moving nature of these flames, the Adept will be able to make a Agility+Intuition (Initiation Grade) test to determine where the flame is coming from. If successful, the Adept gets a +1 modifier on their dodge roll. If the Adept fails this test, they suffer the full -6 modifier on their dodge test.
*= GM has final say on how long this Ordeal lasts, but 30 combat turns is a suggested time.
Notes:
1.The goal of this is to eventually get 99 Quests, so in order to randomly pick one, a GM can just roll 10D10s (one for tens place, one for ones place).
2.Ordeals can only be taken if the base related test was completed first (Unless otherwise noted)
3.Any Adept Initiation Quest can be repeated for no extra Karma. However, if the Adept fails an ordeal that requires the related test as a prerequisite, they must repeat the test first.
4.The cost of re-rolling for a different Quest is (Initiation Grade being attempted) Karma, unless otherwise noted.
5.If the Ordeal is completed, reduce Karma cost of Initiation to (Base cost - 20%, round up)
6.Any of these quests may be considered done as group initiation if: The group rolls once for everyone, then does the same Quest (But separately). After the entire group has successfully completed the Quest, they must come together and discuss their experiences. They will then be eligible for the reduction in Karma cost for initiation.(Base cost-20%,round up)
7. The Ordeal reduction and the group initiation reduction are stackable for a net reduction of (Base cost-40%, round up)
Labels: Adept, Initiation, Ordeal, Quest, Trial Of Fire