Friday, November 23, 2007

Adept Initiation "Quests"

OOC: Well, in both my groups, Adepts get the short end of the stick. I hear many complaints over the fact that they have little choice over how to initiate. Why should Magicians get to go on Metaplanar Quests, gaining new Metamagic, Spirit Formulae, and having grand adventures, when the Adepts that cannot astrally project can't? Adepts can go on long, grand adventures too, right? There should be something similar at least, hence this new way to initiate, for Adepts only:
Example: 1.) Trial of Fire
Note:If an Adept follows the Speaker's Way,(pg.45,Street Magic) they may re-roll for a new Quest for no Karma cost.
Test:
Adept must spend ( 5x Initiation Grade being attempted) days in a volcanic environment without outside aid or gear.(Note: May bring survival knife; Cyberware/Bioware not counted as gear)
Ordeal:
Adept must be blindfolded or otherwise unable to see suring this Ordeal. Adept must dodge a series* of Fireballs/Jets of Flames targeting them. Assume flame to be force (Adept's Magic+ Initiation Grade being attempted) strong. Due to the slow moving nature of these flames, the Adept will be able to make a Agility+Intuition (Initiation Grade) test to determine where the flame is coming from. If successful, the Adept gets a +1 modifier on their dodge roll. If the Adept fails this test, they suffer the full -6 modifier on their dodge test.
*= GM has final say on how long this Ordeal lasts, but 30 combat turns is a suggested time.

Notes:
1.The goal of this is to eventually get 99 Quests, so in order to randomly pick one, a GM can just roll 10D10s (one for tens place, one for ones place).
2.Ordeals can only be taken if the base related test was completed first (Unless otherwise noted)
3.Any Adept Initiation Quest can be repeated for no extra Karma. However, if the Adept fails an ordeal that requires the related test as a prerequisite, they must repeat the test first.
4.The cost of re-rolling for a different Quest is (Initiation Grade being attempted) Karma, unless otherwise noted.
5.If the Ordeal is completed, reduce Karma cost of Initiation to (Base cost - 20%, round up)
6.Any of these quests may be considered done as group initiation if: The group rolls once for everyone, then does the same Quest (But separately). After the entire group has successfully completed the Quest, they must come together and discuss their experiences. They will then be eligible for the reduction in Karma cost for initiation.(Base cost-20%,round up)
7. The Ordeal reduction and the group initiation reduction are stackable for a net reduction of (Base cost-40%, round up)

7 Comments:

  1. CanRay said...
    Shouldn't that be 2D10, not 10D10?

    The Gauntlet: The Gauntlet is a series of onerous physical acts designed to test the mental, physical, and spirital nature of an Adept. Usually it's a test of Knowledge or Wisdom, a test of Strength or Endurance, and a test of Faith or Belief.

    This can range for a highly stylized testing at a Martial Arts Monestary, to a drunken rampage after a series of bar games and realizing that you only two beer caused that bad a hangover.
    Anonymous said...
    No, because 2D10 is two ten-sided die, 0-9. So 9x2 is 18, not 99.

    Is that listed in a book, or is it a submission to one of the 99... ?Because, If you are going to make a submission, please organize it like the example...
    CanRay said...
    1D10 is the Tens. 00-90. The other 1D10 is the Ones. 0-9.

    Roll both, and there you go. 01 to 00 (AKA: 100).

    Or you could just get one of the Golf Ball D100s. :-P

    And it's a Submission for the table.

    I'll work on it from there. Thing is, it depends on the style of the Adept. A street punk adept would do bar games, while a martial artist would do a stylized pattern.

    Will have to see what I can do.
    Anonymous said...
    D'oh, man am I slow today...I even had that written in my notes! I feel stupid now... But yes, that is what I meant from the start, thanks for correcting that.
    And to the other thing...
    Well then, all that is left for you to do is make one broad Quest,(Gauntlet) and break it up into different sub-quests based on the "way" an adept is following. If the Adept does not follow one of the 6+ ways you list(Your choice on how many they want to list.
    Before you start on that though, let me warn you that you must list specifically what must be done,and work in an Ordeal portion. In addition to that, please work in initiation level somehow, so that it becomes harder in the higher grades of initiation.
    That would be one option...

    Or you could break the Gauntlet into Gauntlet(Physical) and Gauntlet(Mental); that would be easier, as there are a near-infinite number of "ways" out there, but only two types of attributes
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